Anton & Damian are joined by a ton of people, including Andreas Varga, who together with Anton toke the stage at GDC official day 1 to do their talk about the next gen dynamic audio system of Killzone Shadow Fall. Of course the other talks are also dissected, Killer Instinct, Tomb Raider, etc etc. A discussion ensues about many things, collaboration, the use of bows in sound design are not the least of which. We also look ahead at the day of course.
It got so busy that unfortunately not everybody is as intelligible as we would like. Need to find a new approach for next year.
Chris Trevino (@ChrisATrevino), Jared Selter (@TotallyAirJared), Brad Dyck (@Brad_Dyck) , Jason Wolford (@jdubwolf)
Andreas & David Thall (DTS)
Andreas & David Thall (DTS)
Anton (@Woldhek), Damien Henry (@dh7net ), Rob Bridgett (@RBridgett), and Andreas
Foreground Matthew Marteinsson (@mattesque) and Martin Kvale (@martinkvale)
Bob Baffy (@BobBaffy) and Kelly Pieklo (@phonetical) Approve!
RK Mattingly (RJMattingly) and Bryan Higa (@bryanhiga) at the eye of the Game Audio Podcast storm.
Jason Wolford (@jdubwolf) future so bright, he’s gotta wear shades.
Anton (@Woldhek), Chris Trevino (@ChrisATrevino), and Jared Selter (@TotallyAirJared)
Chris Trevino (@ChrisATrevino), Jared Selter (@TotallyAirJared), Joel Walsch (@JoelStudio13), Brad Dyck (@Brad_Dyck) , Daniel Beck (@dpbsound).
Damien Henry (@dh7net ) and Rob Bridgett (@RBridgett)
Leonard Paul (@SchoolGameAudio), Joel Walsch (@JoelStudio13), Chris Trevino (way background @ChrisATrevino), Daniel Beck (@dpbsound), Jason Wolford (@jdubwolf), and Brad Dyck (@Brad_Dyck)
Esteemed Ryan Ike (@RyanIkeComposer) far right, riding high on the Game Audio Podcast
Podcast: Play in new window | Download (Duration: 1:03:42 — 61.3MB)
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