Feb 132014


Matthew Burns – Shade Grown Games

Samantha Kalman – Sentris

Shaw-Han Liem – Robot and Proud



This episode finds the Game Audio Podcast exploring the world of “games that use music as a gameplay mechanism” with three talented game designers. Each have been experimenting with the connections between music and games in their own way; Matthew Burns (Shade Grown Games) with Starbloom & Planck, Samantha Kalman (Timber Interactive) with her recently Kickstarted Sentris, and Shaw-Han Liem in collaboration with Jonathan Mak (Quesy Games) on Sound Shapes. Through discussion involving: games as musical instruments, visual scores, game design as composition, live-coding, and more, we talk through some of the reasons why music games are alive-and-well in the world today. Joy!

Game Audio Relevance: Sound ShapesNotations21MIT DSP Video Lectures (iTunes) – The Big MAT Book Algoraving: Dancing to CodingMusicDSP.org

 Posted by at 8:17 pm