Oct 262011
 

Episode #12

Bastonion Times

Guest:

– Darren Korb – darrenkorb.com

-Discussion:

With Damian zooming in super crunch gear (he knows a thing or 2 about 1uping the definition crunch) Anton seeks out Darren Korb to talk about his work on the awesome Bastion.

-Related Links:

Bastion on SteamΒ &Β Bandcamp Basehead

 

 

You can contact us via inbox@gameaudiopodcast.com, facebook, twitter: @gameaudiopodcst

The Gameaudio Podcast is lovingly crafted by:

Anton Woldhek
http://anton.woldhek.nl
@woldhek

Damian Kastbauer
http://www.lostchocolatelab.com
@lostlab

  3 Responses to “Game Audio Podcast #12 – Bastion”

  1. […] Game Audio Podcast #12 – Bastonion Times bw/ Darren Korb Interview Anton seeks out Darren Korb to talk about his work on the awesome Bastion, book-ended by Damian zooming in super crunch… […]

  2. Hello,

    I’m still listening through the podcast (at #6 or #7 right now) and love it! I added it to the list of game dev podcasts on stackexchange.

    I would like to make following topic/software-to-look-at suggestions:
    sfxr/as3fxr/bfxr – how long till we get this for high-def games? (defaults would be: gun shot, grenade explosion, badass jump, badass pain/death, reload)
    Also: Explodomatica
    Um.. I thought I had more stuff to suggest. Maybe another day. πŸ™‚

    Rock on!