Sep 042011
 

Episode #11

SoundDesign Challenge Review

-Discussion:

We look back at Dynamic Interfernce Game Audio Challenge. Damian & Shaun compare notes on the various entries and Anton tries to keep them on point. We  segway into some game & book reviews. Also the audio version of Damian’s interview with Graham Gatheral. Which was previously published in transcribed form on designingsound.org

We are looking for people that can help us edit episodes. If you have the skills and time send us an email.

 

Guests

-Shaun Farley - Dynamic Interference

-Graham Gatheral – website

 

-Related Links:

From the Shadows of FilmSound, Sound Business, Limbo, Audio Tutorial, SDC #9 Challenge Results

 

Please send any email for the podcast to inbox@gameaudiopodcast.com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

The Gameaudio Podcast is lovingly crafted by:

Anton Woldhek

http://woldhek.eu/anton/

@woldhek

Damian Kastbauer

http://www.lostchocolatelab.com

@lostlab

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Feb 262011
 

Episode #8:

Discussion: Interactive and Dynamic Mixing

- Special Guests:

Rob Bridgett: Radical Entertainment
Kristofor Mellroth: Microsoft Game Studios
David Mollerstedt: DICE

In which we discuss various things and stuff.

-Links:

Mix: Scarface to Simlish , Rob Bridgett Special: Scarface: The World Is YoursRandy Thom Special: Scarface (video game) , Audio Postmortem: Scarface: The World is Yours , The Future Of Game Audio – Is Interactive Mixing The Key? , Automatic Audio in Frostbite , Heard About: Battlefield Bad Company , How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

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Feb 042010
 

GAP Episode #3

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Episode #3:

Discussion: Interactive & Dynamic Music

- Special Guests:

Vincent Diamante – Composer/ Sound Designer

Scott Morton Composer/ Sound Designer

Wilbert Roget, II Composer, Music Editor/ Implementer


-News Links:

Game Audio Forum: Tutorials –  Hybrid Reverb2Zappa IRWwise 2009.3Korg DS10+ NDS ToneSynth –  Audio Implementation GreatsFlower Playthrough Video’s – Conan Interactive Music Video’s

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

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Nov 182009
 

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In this Episode:

- Special Guest: Carsten Rojahn – Sound Designer

– Industry News

– Discussion: Sound Design vs Integration

- PlayRoom – Uncharted 2

Links – BaseheadWwise 2009.2Unreal Audio TutorialUnreal Development Kit Please send any email for the podcast to inbox at gameaudiopodcast dot com

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