Jan 052014
 

In this episode Damian and Anton catch up about the past few months. But the main course is a conversation with Robin Arnott, audio designer and interactive artist. We discuss his projects Deep Sea, Anti Chamber & Sound Self. Human Perception is a key part of Robin’s work and its in that area that we dive head first.

Edit by Stefan Rutherford

Links:
Deep Sea
Antichamber
SoundSelf
The Technology of Killzone Shadow Fall
Super Hexagon