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Game Audio Podcast #15 – Origin Stories & Getting In

On this episode we talk about how we got into this crazy gameaudio thing. Some very different routes were taken by all of us. We gain some insights into how post houses collaborate with game studios. You’ll also hear some opinions on diversity in games and game studios. Aswell as getting some opinions on the audio of some cool games.

Special Guests:

Shannon Potter – Soundelux DMG

Kristen Quebe – Microsoft Game Studios

Fryda Wollf – Turtle Rock Studios

Post Production by Jack Menhorn

 

Links:

TIFF Nexus Keynote: Leigh Alexander , GDC,

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Episode #8:

Discussion: Interactive and Dynamic Mixing

- Special Guests:

Rob Bridgett: Radical Entertainment
Kristofor Mellroth: Microsoft Game Studios
David Mollerstedt: DICE

In which we discuss various things and stuff.

-Links:

Mix: Scarface to Simlish , Rob Bridgett Special: Scarface: The World Is YoursRandy Thom Special: Scarface (video game) , Audio Postmortem: Scarface: The World is Yours , The Future Of Game Audio – Is Interactive Mixing The Key? , Automatic Audio in Frostbite , Heard About: Battlefield Bad Company , How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

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