Rabiit Ears’ Michael Raphael unravels a tale of GDC while Damian spins session perspectives on true creatives and shines a spotlight on FMOD Studio. Anton helps keep things on track as alwasy, and contributes important counterpoint to a discussion about the newly emerging plug-in formats for audio Middleware. G.A.N.G. awards and not-enough-necking are discussed, along with some deep inspiration.
We look back at Dynamic Interfernce Game Audio Challenge. Damian & Shaun compare notes on the various entries and Anton tries to keep them on point. We segway into some game & book reviews. Also the audio version of Damian’s interview with Graham Gatheral. Which was previously published in transcribed form on designingsound.org
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