GAPGDC2014_Logo

Anton & Damian are joined by a ton of people, including Andreas Varga, who together with Anton toke the stage at GDC official day 1 to do their talk about the next gen dynamic audio system of killzone shadow fall. Ofcourse the other talks are also dissected, kill instinct, Tomb Raider, etc etc. A discussion ensues about many things, collaboration, the use of bows in sound design are not the least of which. We also look ahead at the day of course.
It got so busy that unfortunatly not everybody is as intelligible as we would like. Need to find a new approach for next year.

Play
Share/Save
GAPGDC2014_Logo7

The daily scrum at sightglass. Its getting busy! We discuss the excellent bootcamp day and look ahead. Anton previews some bits of his talk and Damian gets excited about the GANG demo derby.

Play
GAPGDC2014_Logo

And we are 40! An early rise again for the guys and girls but so much excitement for the audio bootcamp day of GDC. Damian has some responsibilities there this year and Anton has his own thing going too. We talk about Oculus Rift and jam on what we expect from sound there. We also welcome new and old friends. So amazing to find people where there before Sightglass even opened. Thanks Guys!

 

2014-03-25_10-50-49

Photo Credit: Nathalie De Los Santos

2014-03-25_10-51-01

Photo Credit: Nathalie De Los Santos

2014-03-25_10-51-09

Photo Credit: Nathalie De Los Santos

2014-03-25_10-52-35

Photo Credit: Nathalie De Los Santos

 

 

 

 

 

 

 

P1070077

2014 Audio Boot Camp Attendence

P1070078

Moar Audio Boot Camp

Play
GAPGDC2014_Logo2

GDC14 coverage is on! Damian and Anton meetup with lots of friends. A bit of speedskating and a lot of “what have you been up to this yea” while we get things in order. Sound quality note: trying out an experiment with a setup with sanken cub-1s on the 722 and a sony m1. Now its not always phase locked… But judging overall the intelligbility is there.

P1070038

Day 1 – Monday morning Recording the Game Audio Podcast at Sightglass Coffee (from front left, clockwise): Charlie Huguenard (@charlieHUGE), Joe Cavers (@J96kHz), Holly Pickering (@HollyPixel), Jack Menhorn (@JackMenhorn), Sam Ballard (@ballardaudio), Matthew Marteinsson (@mattesque), Nicholas Day (@alfredofreak), Rick (!?!), Shaun Farley (@DynInterference), Anton Woldhek (@woldhek)

P1070039
the group P1070040 P1070041 P1070042 P1070043

P1070062

Lunch behind the carousel w/ Naila Burney (@nailaashi), James Dean (@james_dean), Nicholas Day (@alfredofreak), Martin Kvale (@martinkvale), Matthew Marteinsson (@mattesque), Brendoan Wood (@brendancwood)

P1070045

Behind the carousel w/ Karen Collins (@veemix) and Ryan Henwood (@DeepRootsSound)

P1070046

Behind the carousel w/ Karen Collins (@veemix) and Ryan Henwood (@DeepRootsSound)

 

P1070047

Karen Collins (@veemix), author of Game Sound & Playing with Sound, shows her excitement for #GameAudioGDC lunch!

P1070048

Joe Cavers and his pals yuk it up in the SF sun. (L-R) John Geoffrey (@john_geoffrey) Liam Wong (@liamwong) Joe Cavers (@J96kHz)

 

P1070050

Popcap Audio Director Guy Whitmore (@foxface_music) shocked by the turnout.

P1070052

Just Chiilin’ with (L-R) Naila Burney (@nailaashi), Nicholas Day (@alfredofreak), Joe Cavers (@J96kHz), Liam Wong (@liamwong), Holly Pickering (@HollyPixel), John Geoffrey (@john_geoffrey), Whitaker Trebella (@wtrebella)

 

P1070053

#GameAudioGDC Lunchtime Goodness with (L-R) Grace Tsai, Matthew Marteinsson (@mattesque), Joel Walsch (@JoelStudio13), Jesse Harlin (@oogew)

P1070057

Jack Menhorn (@JackMenhorn) and Luca Fusi (@lucafusi) know what’s up!

P1070058

Nordic game audio tricksters Martin Kvale (@martinkvale) & Joonas Turner (@Kissakolme) share looks with (L-R) Brendoan Wood (@brendancwood) while Joe Cavers (@J96kHz) and Naila Burney (@nailaashi) get acquainted. Head of Matthew Marteinsson (@mattesque) in foreground.

P1070059

(L-R) Naila Burney (@nailaashi), Holly Pickering (@HollyPixel), James Dean (@james_dean), Whitaker Trebella (@wtrebella, Nicholas Day (@alfredofreak)

P1070060

Let the good times roll! (L-R) Eric Goetz, Luca Fusi (@LucaFusi), Jack Menhorn (@JackMenhorn), Brendan Wood (@brendancwood), Naila Burney (@nailaashi), James Dean (@james_dean), Nicholas Day (@alfredofreak), and a waving Martin Kvale (@martinkvale)

 

P1070044

Lunch behind the carousel w/ Holly Pickering (@hollypixel) and Nicholas Day (@alfredofreak)

P1070063

House of Shield for a pint w/ (L-R) Matthew Marteinsson (@mattesque), James Dean (@james_dean), Nicholas Day (@alfredofreak), Eric Goetz, Joel Walsch (@JoelStudio13)

P1070065

Happy times w/ (L-R) Peter Drescher (@pdxdanger), Naila Burney (@nailaashi), Erick Ocampo (@foleysauce)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WOW!

WOW!

WOW!

WOW!

WOW!

WOW!

WOW!

Play


2013_gap_logo_03

This episode Anton & Damian bring 2 interviews from AES to the table. A talk briefly with Stephan Schütze about his demostrations of FMOD at AES. We talk to Taz from Tazman audio about what he has been up to with this Fabric toolset for Unity. Before this though we have the third installment of the Sound Library Review with Andreas. And we mourn the loss of LucasArts as a gamedeveloper.

Links
Tazman. Developer of Fabric
Stephan Schütze
Echo Collective
Tonsturm

Play

GAP_at_GDC_2011
The final round, recorded on Saturday brings our GDC casting to a close. We talk about FRACT:OSC, Brian Schmidts talk, and a great many events of the Friday at GDC.

Play

GAP_at_GDC_2011

A great roundtable on yesterday’s session. The 8 am Sight Glass morning stand up has expanded today and we get going for a bit. Boy was the place loud today, not just us, Sorry! Apologies if its not always completly intelligble.

Play

GAP_at_GDC_2011
This morning finds a loose knit group of game audio vagabonds rounding up after Tuesdays inaugural audio bootcamp. As the slow trickle of Sightglass coffee begins to flow within the bloodstream we recap the events of yesterday and get down with some topical conversations.

Play

Game Audio Podcast #17 – Post GDC Wrap Up 2012

Special Guests:

Michael Raphael: Rabbit Ears Audio

Rabiit Ears’ Michael Raphael unravels a tale of GDC while Damian spins session perspectives on true creatives and shines a spotlight on FMOD Studio. Anton helps keep things on track as alwasy, and contributes important counterpoint to a discussion about the newly emerging plug-in formats for audio Middleware. G.A.N.G. awards and not-enough-necking are discussed, along with some deep inspiration.

 

Rabbit Ears AudioJohn Loranger - Game Audio Relevance Tag: LimboSteve Tushar: Fear Factory

 

Play

Game Audio Podcast #16 – Pre-GDC 2012

Special Guests:

Kenneth Young – Media Molecule

DB Cooper - dbcoopervo.com

For this episode your hosts Anton & Damian huddle up with Kenneth & DB. Mesmerized by the GDC promise of 2012. Anton tries to hide his non-gdc going depression. Why is DB suddenly barking? How do you get a talk on GDC? Why would you want to? Where must you be? These questions and more answered in an hour long conversation.

Editor

Stefan Rutherford – blog

Links

GDC - Media Molecule Podcast - Gamers with JobsRock Paper ShotgunSoundscapes: the sound nobody remembers

Play
© 2014 Gameaudio Podcast Suffusion theme by Sayontan Sinha