Apr 182014
 
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Anton & Damian are joined by Guy Whitmore in a hotel room to look back at the conference, the game audio community, the podcast crowd that was amazingly present at the morning round ups and a look forward at the year ahead.

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Mar 252014
 
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Anton & Damian are joined by a ton of people, including Andreas Varga, who together with Anton toke the stage at GDC official day 1 to do their talk about the next gen dynamic audio system of Killzone Shadow Fall. Of course the other talks are also dissected, Killer Instinct, Tomb Raider, etc etc. A discussion ensues about many things, collaboration, the use of bows in sound design are not the least of which. We also look ahead at the day of course.
It got so busy that unfortunately not everybody is as intelligible as we would like. Need to find a new approach for next year.

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Chris Trevino (@ChrisATrevino), Jared Selter (@TotallyAirJared), Brad Dyck (@Brad_Dyck) , Jason Wolford (@jdubwolf)

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Andreas Varga (Guerrila) & David Thall (DTS)

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Andreas Varga (Guerrila) & David Thall (DTS)

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Anton (@Woldhek), Damien Henry (@dh7net ), Rob Bridgett (@RBridgett), and Andreas Varga

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Foreground Matthew Marteinsson (@mattesque) and Martin Kvale (@martinkvale)

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Bob Baffy (@BobBaffy) and Kelly Pieklo (@phonetical) Approve!

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RK Mattingly (RJMattingly) and Bryan Higa (@bryanhiga) at the eye of the Game Audio Podcast storm.

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Jason Wolford (@jdubwolf) future so bright, he’s gotta wear shades.

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Anton (@Woldhek), Chris Trevino (@ChrisATrevino), and Jared Selter (@TotallyAirJared)

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Chris Trevino (@ChrisATrevino), Jared Selter (@TotallyAirJared), Joel Walsch (@JoelStudio13), Brad Dyck (@Brad_Dyck) , Daniel Beck (@dpbsound).

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Damien Henry (@dh7net ) and Rob Bridgett (@RBridgett)

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Leonard Paul (@SchoolGameAudio), Joel Walsch (@JoelStudio13), Chris Trevino (way background @ChrisATrevino), Daniel Beck (@dpbsound), Jason Wolford (@jdubwolf), and Brad Dyck (@Brad_Dyck)

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Esteemed Ryan Ike (@RyanIkeComposer) far right, riding high on the Game Audio Podcast

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Mar 232014
 
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The daily scrum at sightglass. Its getting busy! We discuss the excellent bootcamp day and look ahead. Anton previews some bits of his talk and Damian gets excited about the GANG demo derby.

 

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Stephen Schappler (@schapps) RJ Mattingly (@RJMattingly) and Bryan Higa (@bryanhiga)

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Damien Henry (@dh7net ) Amaury Laburthe (@AudioGaming) and Rob Bridgett (@RBridgett) Rocking the Game Audio Podcast

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James Dean (@James_Dean) and Chris Trevino (@ChrisATrevino) show shock and awe at the awesomeness of the Game Audio Podcast

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Anton (@Woldhek) wondering if Jason Wolford (@jdubwolf) is gonna eat that.

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Tim Rosko (@tprosko) and Brad Dyck (@Brad_Dyck) converse as Stephen Schappler (@schapps) haunts the background.

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Andy Martin (@soundeziner) and RJ Mattingly (@RJMattingly) wax poetic.

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Jack Menhorn (@JackMenhorn) arrives!

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Amaury Laburthe (@audiogaming) holds the table enrapt.

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Wednesday morning is electric!

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Ben Gabaldon (@LastBenOnEarth) and Sean Vora (@seanvora) keeping it all together!

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Ben Gabaldon (@LastBenOnEarth) makes a face front-left and Sean Vora (@seanvora) lead the charge to the Death Star

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Which way to the Death Star?

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The swarm en-route to the Death Star

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Jason Wolford (@jdubwolf) and Sebastian Wolff (@GermanSeabass) at the Death Star (Marriott)

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Allister shows off his I.Q.

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Comedy Gold!

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Mar 192014
 
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And we are 40! An early rise again for the guys and girls but so much excitement for the audio bootcamp day of GDC. Damian has some responsibilities there this year and Anton has his own thing going too. We talk about Oculus Rift and jam on what we expect from sound there. We also welcome new and old friends. So amazing to find people where there before Sightglass even opened. Thanks Guys!

 

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Photo Credit: Nathalie De Los Santos

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Photo Credit: Nathalie De Los Santos

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Photo Credit: Nathalie De Los Santos

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Photo Credit: Nathalie De Los Santos

 

 

 

 

 

 

 

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2014 Audio Boot Camp Attendence

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Moar Audio Boot Camp

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 Posted by at 8:30 am  Tagged with:
Mar 172014
 
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GDC14 coverage is on! Damian and Anton meetup with lots of friends. A bit of speedskating and a lot of “what have you been up to this yea” while we get things in order. Sound quality note: trying out an experiment with a setup with sanken cub-1s on the 722 and a sony m1. Now its not always phase locked… But judging overall the intelligbility is there.

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Day 1 – Monday morning Recording the Game Audio Podcast at Sightglass Coffee (from front left, clockwise): Charlie Huguenard (@charlieHUGE), Joe Cavers (@J96kHz), Holly Pickering (@HollyPixel), Jack Menhorn (@JackMenhorn), Sam Ballard (@ballardaudio), Matthew Marteinsson (@mattesque), Nicholas Day (@alfredofreak), Rick (!?!), Shaun Farley (@DynInterference), Anton Woldhek (@woldhek)

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Lunch behind the carousel w/ Naila Burney (@nailaashi), James Dean (@james_dean), Nicholas Day (@alfredofreak), Martin Kvale (@martinkvale), Matthew Marteinsson (@mattesque), Brendoan Wood (@brendancwood)

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Behind the carousel w/ Karen Collins (@veemix) and Ryan Henwood (@DeepRootsSound)

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Behind the carousel w/ Karen Collins (@veemix) and Ryan Henwood (@DeepRootsSound)

 

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Karen Collins (@veemix), author of Game Sound & Playing with Sound, shows her excitement for #GameAudioGDC lunch!

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Joe Cavers and his pals yuk it up in the SF sun. (L-R) John Geoffrey (@john_geoffrey) Liam Wong (@liamwong) Joe Cavers (@J96kHz)

 

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Popcap Audio Director Guy Whitmore (@foxface_music) shocked by the turnout.

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Just Chiilin’ with (L-R) Naila Burney (@nailaashi), Nicholas Day (@alfredofreak), Joe Cavers (@J96kHz), Liam Wong (@liamwong), Holly Pickering (@HollyPixel), John Geoffrey (@john_geoffrey), Whitaker Trebella (@wtrebella)

 

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#GameAudioGDC Lunchtime Goodness with (L-R) Grace Tsai, Matthew Marteinsson (@mattesque), Joel Walsch (@JoelStudio13), Jesse Harlin (@oogew)

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Jack Menhorn (@JackMenhorn) and Luca Fusi (@lucafusi) know what’s up!

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Nordic game audio tricksters Martin Kvale (@martinkvale) & Joonas Turner (@Kissakolme) share looks with (L-R) Brendoan Wood (@brendancwood) while Joe Cavers (@J96kHz) and Naila Burney (@nailaashi) get acquainted. Head of Matthew Marteinsson (@mattesque) in foreground.

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(L-R) Naila Burney (@nailaashi), Holly Pickering (@HollyPixel), James Dean (@james_dean), Whitaker Trebella (@wtrebella, Nicholas Day (@alfredofreak)

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Let the good times roll! (L-R) Eric Goetz, Luca Fusi (@LucaFusi), Jack Menhorn (@JackMenhorn), Brendan Wood (@brendancwood), Naila Burney (@nailaashi), James Dean (@james_dean), Nicholas Day (@alfredofreak), and a waving Martin Kvale (@martinkvale)

 

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Lunch behind the carousel w/ Holly Pickering (@hollypixel) and Nicholas Day (@alfredofreak)

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House of Shield for a pint w/ (L-R) Matthew Marteinsson (@mattesque), James Dean (@james_dean), Nicholas Day (@alfredofreak), Eric Goetz, Joel Walsch (@JoelStudio13)

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Happy times w/ (L-R) Peter Drescher (@pdxdanger), Naila Burney (@nailaashi), Erick Ocampo (@foleysauce)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WOW!

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May 102013
 


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This episode Anton & Damian bring 2 interviews from AES to the table. A talk briefly with Stephan Schütze about his demostrations of FMOD at AES. We talk to Taz from Tazman audio about what he has been up to with this Fabric toolset for Unity. Before this though we have the third installment of the Sound Library Review with Andreas. And we mourn the loss of LucasArts as a gamedeveloper.

Links
Tazman. Developer of Fabric
Stephan Schütze
Echo Collective
Tonsturm

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Mar 272013
 

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This morning finds a loose knit group of game audio vagabonds rounding up after Tuesdays inaugural audio bootcamp. As the slow trickle of Sightglass coffee begins to flow within the bloodstream we recap the events of yesterday and get down with some topical conversations.

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Apr 282012
 

Game Audio Podcast #17 – Post GDC Wrap Up 2012

Special Guests:

Michael Raphael: Rabbit Ears Audio

Rabiit Ears’ Michael Raphael unravels a tale of GDC while Damian spins session perspectives on true creatives and shines a spotlight on FMOD Studio. Anton helps keep things on track as alwasy, and contributes important counterpoint to a discussion about the newly emerging plug-in formats for audio Middleware. G.A.N.G. awards and not-enough-necking are discussed, along with some deep inspiration.

 

Rabbit Ears AudioJohn Loranger - Game Audio Relevance Tag: LimboSteve Tushar: Fear Factory

 

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