Jan 312014

In this episode of the game audio podcast our regular guests Kenny Young (Tearaway, LittleBigPlanet) and Rob Bridgett(Prototype2, Game Audio Culture) join our powwow to discuss what they have been up to. We talk about Damian’s new job and premier of his new job title. We also go into crunching, the endless middleware vs custom solution debate Anton and Damian have ad nauseam goes another round. And Db Cooper gracely send us another one of her vignette’s. In this episode she discusses going out on a limb when doing an audition.

Damian mentions an email database for a hitchhikers guide to the galaxy dev team being unearthed. That story can be found here
Kenny mentions 2 books that Rob had mentioned in an article:
It’s Purple Someones Gonna Die
How to be a graphic designer without losing your soul
Here are some of the links:
DesigningSound.org : The Sound of Tearaway
AudioMedia : Tearaway
Rob Bridgett : Game Audio Culture
Rob Bridgett : Audio Pillars
Twitch.tv : SoundSelf
Twitch.tv : Joonas Turner

Jan 052014

In this episode Damian and Anton catch up about the past few months. But the main course is a conversation with Robin Arnott, audio designer and interactive artist. We discuss his projects Deep Sea, Anti Chamber & Sound Self. Human Perception is a key part of Robin’s work and its in that area that we dive head first.

Edit by Stefan Rutherford

Deep Sea
The Technology of Killzone Shadow Fall
Super Hexagon

May 102013


This episode Anton & Damian bring 2 interviews from AES to the table. A talk briefly with Stephan Schütze about his demostrations of FMOD at AES. We talk to Taz from Tazman audio about what he has been up to with this Fabric toolset for Unity. Before this though we have the third installment of the Sound Library Review with Andreas. And we mourn the loss of LucasArts as a gamedeveloper.

Tazman. Developer of Fabric
Stephan Schütze
Echo Collective

Mar 272013

This morning finds a loose knit group of game audio vagabonds rounding up after Tuesdays inaugural audio bootcamp. As the slow trickle of Sightglass coffee begins to flow within the bloodstream we recap the events of yesterday and get down with some topical conversations.

Mar 262013

Damian and Anton have a quick chat about the week ahead. First impressions of being back in San Francisco for the mad week ahead. Damian went to the indi game dev summit and summarizes it. Yes we are meeting up with tons of devs and will be rounding up at least (!) once a day to keep you up to date on the awesome of GDC.

Fract OSC
the unfinished swan
GDC 2013

Mar 232013


0:08:00 Part I – “Dyadness”
This episode finds Damian and Anton wading in deep with the creators of DYAD,David Kananga & Shawn McGrath, and explore the synergy between game design, music, sound, and programming. A fascinating discussion ensues exposing the heart of game design and how it influences the music and sound design of this unique title.
Edited by C. Cody Flick

1:08:00 Part II – “Loudness II”
After Stefan Rutherford sent us an email with some questions regarding loudness & studio setup we decided to round up with Garry Taylor (SCEE) and Stefan to dig into this field. Especially since Garry managed to escape us at AES in London. We talk about the ASWG R-001 recommendation.
Edited by Stefan Rutherford

1:45:44 Part III – “In the Field”
Anton interviews musician, field recordist, and sound designer Inge van den Kroonenberg about her recent trip to the In the Field – Symposium for Field Recording in London. Discussion of “recording aural history to experience and remember”, the crossover of music and field recording, and inspiring sound ideas.
Edited by our new editor, Naila Burney.

2:02:44 Outro
We take it out after 2 hours. See you at GDC!

Feb 182013

We get starting with a workout, get those vocals warmed up ’cause db cooper is showing us some punches in her second audio vignette.
We talk to Michael Kelly on the final day of AES. In particular we focus on scanners talk and the theme of the conference: inspiration. Where do our concepts & tools intersect with other art forms?
Damian seeks out some new faces and we talk about the conference and games we are looking forward to this year. Joe Gornall (sorry if i got this wrong fixed thanks Joe ), Mike Ryder, Danny McDermott & James Parnell

We wrap it up with the second installement of the sample library review Andreas & Anton listen to Boom Libraries “Historical Firearms” and Frank Bry’s Bullet HD pro.
Andreas wonders what kind of microphone folks like to use for their weapon foley recordings, he also shares his favorites aswell as nerding out on his favorite subject: bullets.
Boom Libraries: Historical Firearms: $US200 for a single user license.
The Recordist: Bullet HD Pro: $US200 for a single user license
This section edited by Stefan Rutherford.

Nuendo 6Wildeye Iceland Cornell Lab for OrnithologyBAFTA TonebendersAudioNowCast Proximity VSTSony Loudness Paper ASWG R001a


00:15 DB Cooper
02:04 Industry News
18:00 Michael Kelly @ AES
33:00 Student Panel
44:00 Sound Library Review II
65:00 Closing Thoughts.

Walrus sound: http://macaulaylibrary.org/audio/53276 CC licence by Macaulay Library