Anton & Damian meet up in real life for first time in 6 years! Hugs & Tears and we talk about whats going on at #AudioForGames #AES London.
GameAudio Podcast #23 – Indie Sound Library Review #1
Check in for the first in a new series here on the Game Audio Podcast as Anton and special guest Andreas Almström review hot indie libraries. This episode features unique offerings from Rabbit Ears Audio’s REA011 Jet Turbines library and New Sound Labs NSL008 Hard Drives. Listen in as they discuss the finer points of their use as sound design elements as well as their general feelings about libraries and sound recording.
You’ll have to wade through a bit of a 2012 wrap up in the beginning and then stick around for some “best of 2012″ game audio discussion after the segment.
GameAudio Podcast #22 – Swedish Night
Wildeye part III: In this episode Damian & Anton catch up on some industry news. Also we have an awesome vignette by DB Cooper on how to get the best auditions from your voice actors. She provides a practical example in the form of her audition on Starbreeze Studio’s: Syndicate.
Edited by Andrew Quinn
Andreas Almström (DICE)
Bence Pajor (DICE)
Max Lachmann (Avalance Studios)
Sebold Pohle (MachineGames)
Lewis James (Guerrilla Games)
We revisit Procedural. So much going on in the field at the moment and our guests are in the thick of it. We also touch on some general game audio related news and talk about audio only games.
Game Audio Podcast #20 – Wildeye
- Edited by Stefan Rutherford
A gathering of minds during the wildeye course in Sweden. Pre & Post fixed with Damian & Anton catching up. Anton’s on holiday in Czech Republic and talks about some of his new equipment. Also some more iOs games.
Jez Riley French
Wildeye Courses – Jump Dewds – Pugs Luv Beats – Q&A: Martin Stig Andersen on Limbo’s Soundtrack – Min: A Space Adventure – Air Mail – Noise Pages: PD Everywhere – Twisted Waves – Hokusai Audio Editor – Audio Evolution
Lucas van Tol
In this episode Anton & Damian discuss games like Eufloria, Sword and Sworcery and a few others. But also an article by Rob Bridgett. The main feature on this here evening is the conversation Anton had during a 4 day wild life recording course in Sweden. Heck of a lot of topics, field recording, design aproaches, workflow, team cooperation to name a few.
Mike Caviezel – Microsoft Sound Lab
Mike de Belle – Freelance
Tim Bartlett – The Audio Guys Ltd.
Edited by Andrew Quinn (Master of Sound)
We round up with a posse of petrol-heads huddled around a microphone over in the UK to discuss the fine art of racing game sound. This is a unique conversation with three guys who have lived deep in the bowels of vehicle engine simulations. They bring a hospitable vibe to the often elusive racing game genre and let slip more than a few tasty nuggets of wisdom.
This podcast is being released in conjunction with the Racing Game Sound Study that was undertaken by Damian and David Nichols in an effort to expose the technical side of game audio by making an assessment of current generation titles.
Other aspects of the study can be found at:
Michael Raphael: Rabbit Ears Audio
Rabiit Ears’ Michael Raphael unravels a tale of GDC while Damian spins session perspectives on true creatives and shines a spotlight on FMOD Studio. Anton helps keep things on track as alwasy, and contributes important counterpoint to a discussion about the newly emerging plug-in formats for audio Middleware. G.A.N.G. awards and not-enough-necking are discussed, along with some deep inspiration.
Kenneth Young – Media Molecule
DB Cooper - dbcoopervo.com
For this episode your hosts Anton & Damian huddle up with Kenneth & DB. Mesmerized by the GDC promise of 2012. Anton tries to hide his non-gdc going depression. Why is DB suddenly barking? How do you get a talk on GDC? Why would you want to? Where must you be? These questions and more answered in an hour long conversation.
Stefan Rutherford – blog
Game Audio Podcast #15 – Origin Stories & Getting In
On this episode we talk about how we got into this crazy gameaudio thing. Some very different routes were taken by all of us. We gain some insights into how post houses collaborate with game studios. You’ll also hear some opinions on diversity in games and game studios. Aswell as getting some opinions on the audio of some cool games.
Shannon Potter – Soundelux DMG
Kristen Quebe – Microsoft Game Studios
Fryda Wollf – Turtle Rock Studios
Post Production by Jack Menhorn