Mar 072015
 

Saturday mornings are beautiful, but not in Anton’s case. He gets a rough wakeup call. many people are waiting for him, and have been waiting for him for awhile. But not to worry we got things going and here is the final roundtable for GDC2015. We talk about creativity, women in gameaudio. What a year. See you next year!

Pictures After the Jump: (Follow the Continue Reading Link —->)

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Mar 062015
 

Catching up on the last day of GDC15 with friends of gameaudio. Celebrating the gang award winners, gong over the talks of the day before. Certainly the vibe was still excited. Pretty impressive after such a full on week.

Pictures After the Jump: (Follow the Continue Reading Link —->)

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Mar 042015
 

Wauw,  we had 50 guests for our 50th episode. How appropriate. (ok I didn’t count at the end but it sure must have been close to that). So humbling to have so many talented folks come out and discuss with us. Main subjects where education, unity 5 announcements and of course boot camp.

Pictures After the Jump: (Follow the Continue Reading Link —->)

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 Posted by at 7:38 pm
Mar 032015
 

Second round of the morning standup/roundtable sitdowns, so impressed by 30?! people showing up. Main topics are VR/3d spatialization and asset store (following the announcement of fmod.io).

Pics from Tuesday: (Follow the Continue Reading Link —->)

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Mar 022015
 

GAP_at_GDC_2011Woei here we go GDC 2015.The first daily standup at Sightglass.

Topics:  Steinberg Nuendo, community, reverbs, workflows. All the good stuff

Sunday Night Pre-GDC Audio Meetup, Sunday Night DesigningSound party, Monday 7am Game Audio Podcast & Monday Night VGM Mixer!

Pictures After the Jump: (Follow the Continue Reading Link —->)

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 Posted by at 8:04 pm
Feb 262015
 

gap_logo_600_03

In this episode we discuss toilet sounds and QA with Kari Toyama and we look ahead for the week the come! Its #GAMEAUDIOGDC time!!

 

Alright, have fun on the commute to San Francisco or enjoy the week from wherever you are.

 

 

News

Special Guest – Kari Toyama – atomjack.net
DB Cooper Vignette “Studio Etiquette
Favorite Sound

Pinar and Anton review 2 offerings from boom library.

Getting in Stories (GDC2013) – Frank “The Recordist” Bry aka Ultimate Frank, Alex Saba

Links:

El GatoBoom Library

 

2014-12-11 12_00_22-Skype™ - lost_chocolate_lab 2014-12-11 13_03_08-Skype™ - lost_chocolate_lab

 

 

 

 

 

 Posted by at 9:30 pm
Dec 212014
 

GAP_LOGO20141201Something is happening and you don’t know what it is…do you, Mr. Jones.

 

0:00 intro

03:00 NASA/ESA

05:15 Heavy/Procedural

14:00 Designing Sound Patch a Day, Anton’s patches.

17:52 Montreal Independent Game Summit

31:00 Bryan Higa getting in GDC2013

33:00 Games we’ve been playing, Sailors Dream, Peggle 2

37:15 Favorite Sound

40:00 contact microphones

 

Oct 232014
 

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What a year! This episode finds us pulling together the threads of different conversations and experiences that we’ve been having: a midnight round table on side-projects, another stunning VO vignette from DB Cooper, follow-up emails from the Game Audio Podcast Inbox related to Able Gamers, Inclusive Game Design, and more.

 

 

 

 

News

Roundtable: Side-Projects
DB Cooper Vingette
Game Audio Podcast Inbox
*New Segment* Favorite Sound
*Games we’ve been playing

  • Infamous Second Son
  • Monument valley
  • Device 6
  • Towerfall:Ascension
  • Samauri Gunn
  • Broken Age
  • Luftrausers
  • GTA V

Guess the sound
*New Segment* Getting in Stories (GDC2013)

Links:

Adrienne Kuzminski – Able Gamers – Per AndersGender Inclusive Game DesignBrandon ColeBrice Mellen – Terry Garrett – Jeff Aerts Wilhelm Sound Library

 

 

 

 

 Posted by at 9:35 pm
Apr 182014
 

Anton & Damian are joined by Guy Whitmore in a hotel room to look back at the conference, the game audio community, the podcast crowd that was amazingly present at the morning round ups and a look forward at the year ahead.