2013_gap_logo_03

This episode Anton & Damian bring 2 interviews from AES to the table. A talk briefly with Stephan Schütze about his demostrations of FMOD at AES. We talk to Taz from Tazman audio about what he has been up to with this Fabric toolset for Unity. Before this though we have the third installment of the Sound Library Review with Andreas. And we mourn the loss of LucasArts as a gamedeveloper.

Links
Tazman. Developer of Fabric
Stephan Schütze
Echo Collective
Tonsturm

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GAP_at_GDC_2011
The final round, recorded on Saturday brings our GDC casting to a close. We talk about FRACT:OSC, Brian Schmidts talk, and a great many events of the Friday at GDC.

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GAP_at_GDC_2011

A great roundtable on yesterday’s session. The 8 am Sight Glass morning stand up has expanded today and we get going for a bit. Boy was the place loud today, not just us, Sorry! Apologies if its not always completly intelligble.

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GAP_at_GDC_2011
Anton & Damian mircalously made it out to Sight Glass yet again in the early mornings after an insane wednesday. The gang meets up and talks about yesterdays talks, awards (congrats 140 & journey!).

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GAP_at_GDC_2011
This morning finds a loose knit group of game audio vagabonds rounding up after Tuesdays inaugural audio bootcamp. As the slow trickle of Sightglass coffee begins to flow within the bloodstream we recap the events of yesterday and get down with some topical conversations.

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GAP_at_GDC_2011
Damian and Anton have a quick chat about the week ahead. First impressions of being back in San Francisco for the mad week ahead. Damian went to the indi game dev summit and summarizes it. Yes we are meeting up with tons of devs and will be rounding up at least (!) once a day to keep you up to date on the awesome of GDC.

Fract OSC
the unfinished swan
GDC 2013

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GAP_Dyad

0:08:00 Part I – “Dyadness”
This episode finds Damian and Anton wading in deep with the creators of DYAD,David Kananga & Shawn McGrath, and explore the synergy between game design, music, sound, and programming. A fascinating discussion ensues exposing the heart of game design and how it influences the music and sound design of this unique title.
Edited by C. Cody Flick

1:08:00 Part II – “Loudness II”
After Stefan Rutherford sent us an email with some questions regarding loudness & studio setup we decided to round up with Garry Taylor (SCEE) and Stefan to dig into this field. Especially since Garry managed to escape us at AES in London. We talk about the ASWG R-001 recommendation.
Edited by Stefan Rutherford

1:45:44 Part III – “In the Field”
Anton interviews musician, field recordist, and sound designer Inge van den Kroonenberg about her recent trip to the In the Field – Symposium for Field Recording in London. Discussion of “recording aural history to experience and remember”, the crossover of music and field recording, and inspiring sound ideas.
Edited by our new editor, Naila Burney.

2:02:44 Outro
We take it out after 2 hours. See you at GDC!

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GameAudioPodcast2012_05
We get starting with a workout, get those vocals warmed up ’cause db cooper is showing us some punches in her second audio vignette.
We talk to Michael Kelly on the final day of AES. In particular we focus on scanners talk and the theme of the conference: inspiration. Where do our concepts & tools intersect with other art forms?
Damian seeks out some new faces and we talk about the conference and games we are looking forward to this year. Joe Gornall (sorry if i got this wrong fixed thanks Joe ), Mike Ryder, Danny McDermott & James Parnell

We wrap it up with the second installement of the sample library review Andreas & Anton listen to Boom Libraries “Historical Firearms” and Frank Bry’s Bullet HD pro.
Andreas wonders what kind of microphone folks like to use for their weapon foley recordings, he also shares his favorites aswell as nerding out on his favorite subject: bullets.
Boom Libraries: Historical Firearms: $US200 for a single user license.
The Recordist: Bullet HD Pro: $US200 for a single user license
This section edited by Stefan Rutherford.

Links:
Nuendo 6Wildeye Iceland Cornell Lab for OrnithologyBAFTA TonebendersAudioNowCast Proximity VSTSony Loudness Paper ASWG R001a

Chronology:

00:15 DB Cooper
02:04 Industry News
18:00 Michael Kelly @ AES
33:00 Student Panel
44:00 Sound Library Review II
65:00 Closing Thoughts.

Walrus sound: http://macaulaylibrary.org/audio/53276 CC licence by Macaulay Library

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GameAudioPodcast2012_07

Damian & Anton are back from London. Kicking Back in the most beautiful part of the Netherlands. A small picturesque village called Giethoorn. Talking about how the last day went down. Discussions about procedural, mixing, volumetric sound sources and all the jazz you are used to.
Our interviews @AES will follow soon.

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GameAudioPodcast2012_06

Damian and Anton have setteld down a bit and review day 2. But, just to twist it around a bit we start from the end and work our way back. Maybe we’ll add proper notes to this at some point but I’m flying in a few minutes so i’m not missing it for that.

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