Jan 052014
In this episode Damian and Anton catch up about the past few months. But the main course is a conversation with Robin Arnott, audio designer and interactive artist. We discuss his projects Deep Sea, Anti Chamber & Sound Self. Human Perception is a key part of Robin’s work and its in that area that we dive head first.
Edit by Stefan Rutherford
Links:
Deep Sea
Antichamber
SoundSelf
The Technology of Killzone Shadow Fall
Super Hexagon
Podcast: Play in new window | Download (Duration: 53:18 — 48.8MB)
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