Mar 232013
 

GAP_Dyad

0:08:00 Part I – “Dyadness”
This episode finds Damian and Anton wading in deep with the creators of DYAD,David Kananga & Shawn McGrath, and explore the synergy between game design, music, sound, and programming. A fascinating discussion ensues exposing the heart of game design and how it influences the music and sound design of this unique title.
Edited by C. Cody Flick

1:08:00 Part II – “Loudness II”
After Stefan Rutherford sent us an email with some questions regarding loudness & studio setup we decided to round up with Garry Taylor (SCEE) and Stefan to dig into this field. Especially since Garry managed to escape us at AES in London. We talk about the ASWG R-001 recommendation.
Edited by Stefan Rutherford

1:45:44 Part III – “In the Field”
Anton interviews musician, field recordist, and sound designer Inge van den Kroonenberg about her recent trip to the In the Field – Symposium for Field Recording in London. Discussion of “recording aural history to experience and remember”, the crossover of music and field recording, and inspiring sound ideas.
Edited by our new editor, Naila Burney.

2:02:44 Outro
We take it out after 2 hours. See you at GDC!