Mar 112011

Episode #9

GDC 2011 Game Audio Wrap


In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell.

-Related Links:

Four Gun’s West Panel , Microsoft Research – Crackdown 2 Propagation and Synthesis , The New Soundtrack , Limbo Sound Design Video , Interview with Martin Stig-Andersen , G.A.N.G. Award Winners , Sightglass Coffee , Four Barrel Coffee , Informal Footstep Study , Footsteps Retro Sound Study , School of Sound UK , Mutrox Studio Design , GDC 2011: Game Audio Middleware , #GameAudioGDC 2011 Tweet Wrap & Photo Gallery

Thanks to DisasterPeace for breaking up the discussion with a cool slab of 8bit goodness!

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

  3 Responses to “Game Audio Podcast #9 – GDC 2011”

  1. […] Listen – GAP Episode #9 anton woldhek, conference, crackdown 2, damian kastbauer, footsteps, game audio, game audio podcast, gdc, implementation, limbo, middleware, procedural audio, sound design, video games, 0 Leave a Reply […]

  2. […] a whole new light after being placed under the microscope. I’m thankful to everyone who has contributed to the conversation during the last year, and hope that by sharing these insights we can all move […]

  3. Thanks for the great Podcasts! Theres really no similar one out there, so… You rock!

    But we need MOAR of them!

    Are you guys still alive?