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Episode #2:

Discussion: Footsteps & Foley – Design and Integration


- Special Guests:

Julian Kwasneski – Audio Director, David SteinwedelSenior Sound Designer, Kenneth YoungAudio Director

-Sound of the weekStuka Dive Bomber

“As a result, by the outbreak of World War II the Luftwaffe had 336 Ju 87 B-1s on hand.[23] The B-1 was also fitted with “Jericho trumpets”, essentially noise-making propellers with a diameter of 0.7 m (2.3 ft).[38] This was used to damage enemy morale and enhance the intimidating effect of dive-bombing. After the enemy became used to it, they were to be withdrawn. “

- Play Room: Battlefield 1943


-News Links:

IGDA Health CareAbleGamers: Accessibility ReviewsDoom3 [cc] ModRJDJIGDA Wisconsin Audio Panel – Article BriefSpore Procedural Music

Igda Audio Panel Recording

Kenneth’s  unreleased LittleBigPlanet tune can be heard on the podcast.

LittleBigPlanet Physics Demonstration Video’s


Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno
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4 Responses to “GameAudio Podcast #2 – Footsteps”

  1. More about Frostbite’s HDR audio engine can be heard/seen here: http://www.andersclerwall.com/weblog/archives/2009/04/15/15

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