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Episode #4:

Discussion: Procedural Game Audio

- Special Guests:

Andy Farnell

David Thall

Francois Thibault

This months Game Audio Podcast comes packed with Procedural Game Audio goodness. From start to finish we unravel the meaning of procedural and discuss at length opportunities for it’s application in games. A long time in the making, the release of this episode corresponds with an article on entitled “Procedural Sound Now” which aims to raise the level of awareness for these techniques. A companion round-up of related links and video’s has also been posted at the Lost Chocolate Lab Blog. Still haven’t had enough? Drop us a line and let us know what we’re missing!

-News Links:

Andy Farnell: Designing Sound , Andy Farnell: An introduction to procedural audio and its application in computer games , Mark GrimshawGame Sound Technology and Player Interaction: Concepts and Developments , Stefan Bilbao

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

An introduction to procedural audio and its application in computer games


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Its a mini episode, no guests, just us catching up as we get ready for another season of game audio.

We talk about the rise of the indie sample libaries, the mini synth rage, projects we are working on.

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