Apr 182014
 
GAPGDC2014_Logo4

Anton & Damian are joined by Guy Whitmore in a hotel room to look back at the conference, the game audio community, the podcast crowd that was amazingly present at the morning round ups and a look forward at the year ahead.

Play
Share/Save
Mar 282014
 
GAPGDC2014_Logo4

Oh Friday mornings, you are so beautifully cruel. An epic turn out for the last Sight Glass morning scrum of 2014. Ofcourse we look at the day before. We dive straight into Alastair Macgregor’s talk on GTA V and continue on with the 2 Last of Us Talks. This leads Anton and Ben into a bit HDR talk on “Pre-Seeding”. Ofcourse obviously this is followed by a discussion on the current relationship of the composer with their projects. A look at the day ahead is followed up by a discussion on the GANG awards. And we pay particular attention to Brandon Cole.

 

P1070146 P1070147 P1070149 P1070150 P1070151 P1070154 P1070155 P1070156 P1070157 P1070158 P1070159 P1070163

P1070166

Bryan Higa (@bryanhiga), Andy Martin (@soundeziner), Stephen Schappler (@schapps) & James Nixon

P1070161

Matthew Marteinsson (@mattesque) & Chris Trevino (@ChrisATrevino)

P1070162

Joel Walsch (@JoelStudio13), Brad Dyck (@Brad_Dyck), Rob Bridgett (@rbridgett), Ben Minto

P1070160

Stephen Schappler (@schapps) & James Nixon

P1070152

Anton (@Woldhek), Ben Minto, Damian (@lostlab)

P1070179

Joshua Kaplan (@OpenHeartSound), Egan O’Rourke, James Dean (@James_Dean), Patrick Egan (@themuck)

P1070177

Naila Burney (@nailaashi), Ben Crossbones (@BenCrossbones), Jack Menhorn (@JackMenhorn), Leonard Paul (@SchoolGameAudio), Rob Bridgett (@rbridgett), [Seated] Matthew Marteinsson (@mattesque)

P1070176

Naila Burney (@nailaashi), Ben Crossbones (@BenCrossbones), Jack Menhorn (@JackMenhorn), Leonard Paul (@SchoolGameAudio), Rob Bridgett (@rbridgett), [Seated] Matthew Marteinsson (@mattesque)

P1070175

Joshua Kaplan (@OpenHeartSound), Egan O’Rourke, James Dean (@James_Dean), Patrick Egan (@themuck)

P1070169

Peter Drescher(@pdxdanger), Karen Collins (@Veemix), Daniel Beck (@dpbsound), Andy Martin (@soundeziner), Topher Pirkl (@PhantomFreq) [hidden]


P1070168 P1070170 P1070171 P1070172 P1070173 P1070174

P1070178

Srsly?

Play
 Posted by at 8:54 am
Mar 252014
 
GAPGDC2014_Logo

Anton & Damian are joined by a ton of people, including Andreas Varga, who together with Anton toke the stage at GDC official day 1 to do their talk about the next gen dynamic audio system of Killzone Shadow Fall. Of course the other talks are also dissected, Killer Instinct, Tomb Raider, etc etc. A discussion ensues about many things, collaboration, the use of bows in sound design are not the least of which. We also look ahead at the day of course.
It got so busy that unfortunately not everybody is as intelligible as we would like. Need to find a new approach for next year.

P1070117 P1070119 P1070120 P1070121 P1070122 P1070124 P1070125 P1070126 P1070127 P1070134

P1070144

Chris Trevino (@ChrisATrevino), Jared Selter (@TotallyAirJared), Brad Dyck (@Brad_Dyck) , Jason Wolford (@jdubwolf)

P1070136

Andreas Varga (Guerrila) & David Thall (DTS)

P1070135

Andreas Varga (Guerrila) & David Thall (DTS)

P1070142

Anton (@Woldhek), Damien Henry (@dh7net ), Rob Bridgett (@RBridgett), and Andreas Varga

P1070137

Foreground Matthew Marteinsson (@mattesque) and Martin Kvale (@martinkvale)

P1070138

Bob Baffy (@BobBaffy) and Kelly Pieklo (@phonetical) Approve!

P1070133

RK Mattingly (RJMattingly) and Bryan Higa (@bryanhiga) at the eye of the Game Audio Podcast storm.

P1070131

Jason Wolford (@jdubwolf) future so bright, he’s gotta wear shades.

P1070132

Anton (@Woldhek), Chris Trevino (@ChrisATrevino), and Jared Selter (@TotallyAirJared)

P1070130

Chris Trevino (@ChrisATrevino), Jared Selter (@TotallyAirJared), Joel Walsch (@JoelStudio13), Brad Dyck (@Brad_Dyck) , Daniel Beck (@dpbsound).

P1070129

Damien Henry (@dh7net ) and Rob Bridgett (@RBridgett)

P1070128

Leonard Paul (@SchoolGameAudio), Joel Walsch (@JoelStudio13), Chris Trevino (way background @ChrisATrevino), Daniel Beck (@dpbsound), Jason Wolford (@jdubwolf), and Brad Dyck (@Brad_Dyck)

P1070118

Esteemed Ryan Ike (@RyanIkeComposer) far right, riding high on the Game Audio Podcast

Play
Mar 232014
 
GAPGDC2014_Logo7

The daily scrum at sightglass. Its getting busy! We discuss the excellent bootcamp day and look ahead. Anton previews some bits of his talk and Damian gets excited about the GANG demo derby.

 

P1070089 P1070093 P1070094 P1070095 P1070096 P1070097

P1070101

Stephen Schappler (@schapps) RJ Mattingly (@RJMattingly) and Bryan Higa (@bryanhiga)

P1070100

Damien Henry (@dh7net ) Amaury Laburthe (@AudioGaming) and Rob Bridgett (@RBridgett) Rocking the Game Audio Podcast

P1070098

James Dean (@James_Dean) and Chris Trevino (@ChrisATrevino) show shock and awe at the awesomeness of the Game Audio Podcast

P1070088

Anton (@Woldhek) wondering if Jason Wolford (@jdubwolf) is gonna eat that.

P1070087

Tim Rosko (@tprosko) and Brad Dyck (@Brad_Dyck) converse as Stephen Schappler (@schapps) haunts the background.

P1070086

Andy Martin (@soundeziner) and RJ Mattingly (@RJMattingly) wax poetic.

P1070081

Jack Menhorn (@JackMenhorn) arrives!

P1070083

Amaury Laburthe (@audiogaming) holds the table enrapt.

P1070080

Wednesday morning is electric!

P1070108

Ben Gabaldon (@LastBenOnEarth) and Sean Vora (@seanvora) keeping it all together!

P1070107

Ben Gabaldon (@LastBenOnEarth) makes a face front-left and Sean Vora (@seanvora) lead the charge to the Death Star

P1070111

Which way to the Death Star?

P1070109

The swarm en-route to the Death Star

P1070113

Jason Wolford (@jdubwolf) and Sebastian Wolff (@GermanSeabass) at the Death Star (Marriott)

P1070114

Allister shows off his I.Q.

P1070115

Comedy Gold!

Play
Mar 192014
 
GAPGDC2014_Logo

And we are 40! An early rise again for the guys and girls but so much excitement for the audio bootcamp day of GDC. Damian has some responsibilities there this year and Anton has his own thing going too. We talk about Oculus Rift and jam on what we expect from sound there. We also welcome new and old friends. So amazing to find people where there before Sightglass even opened. Thanks Guys!

 

2014-03-25_10-50-49

Photo Credit: Nathalie De Los Santos

2014-03-25_10-51-01

Photo Credit: Nathalie De Los Santos

2014-03-25_10-51-09

Photo Credit: Nathalie De Los Santos

2014-03-25_10-52-35

Photo Credit: Nathalie De Los Santos

 

 

 

 

 

 

 

P1070077

2014 Audio Boot Camp Attendence

P1070078

Moar Audio Boot Camp

Play
 Posted by at 8:30 am  Tagged with:
Mar 172014
 
GAPGDC2014_Logo2

GDC14 coverage is on! Damian and Anton meetup with lots of friends. A bit of speedskating and a lot of “what have you been up to this yea” while we get things in order. Sound quality note: trying out an experiment with a setup with sanken cub-1s on the 722 and a sony m1. Now its not always phase locked… But judging overall the intelligbility is there.

P1070038

Day 1 – Monday morning Recording the Game Audio Podcast at Sightglass Coffee (from front left, clockwise): Charlie Huguenard (@charlieHUGE), Joe Cavers (@J96kHz), Holly Pickering (@HollyPixel), Jack Menhorn (@JackMenhorn), Sam Ballard (@ballardaudio), Matthew Marteinsson (@mattesque), Nicholas Day (@alfredofreak), Rick (!?!), Shaun Farley (@DynInterference), Anton Woldhek (@woldhek)

P1070039
the group P1070040 P1070041 P1070042 P1070043

P1070062

Lunch behind the carousel w/ Naila Burney (@nailaashi), James Dean (@james_dean), Nicholas Day (@alfredofreak), Martin Kvale (@martinkvale), Matthew Marteinsson (@mattesque), Brendoan Wood (@brendancwood)

P1070045

Behind the carousel w/ Karen Collins (@veemix) and Ryan Henwood (@DeepRootsSound)

P1070046

Behind the carousel w/ Karen Collins (@veemix) and Ryan Henwood (@DeepRootsSound)

 

P1070047

Karen Collins (@veemix), author of Game Sound & Playing with Sound, shows her excitement for #GameAudioGDC lunch!

P1070048

Joe Cavers and his pals yuk it up in the SF sun. (L-R) John Geoffrey (@john_geoffrey) Liam Wong (@liamwong) Joe Cavers (@J96kHz)

 

P1070050

Popcap Audio Director Guy Whitmore (@foxface_music) shocked by the turnout.

P1070052

Just Chiilin’ with (L-R) Naila Burney (@nailaashi), Nicholas Day (@alfredofreak), Joe Cavers (@J96kHz), Liam Wong (@liamwong), Holly Pickering (@HollyPixel), John Geoffrey (@john_geoffrey), Whitaker Trebella (@wtrebella)

 

P1070053

#GameAudioGDC Lunchtime Goodness with (L-R) Grace Tsai, Matthew Marteinsson (@mattesque), Joel Walsch (@JoelStudio13), Jesse Harlin (@oogew)

P1070057

Jack Menhorn (@JackMenhorn) and Luca Fusi (@lucafusi) know what’s up!

P1070058

Nordic game audio tricksters Martin Kvale (@martinkvale) & Joonas Turner (@Kissakolme) share looks with (L-R) Brendoan Wood (@brendancwood) while Joe Cavers (@J96kHz) and Naila Burney (@nailaashi) get acquainted. Head of Matthew Marteinsson (@mattesque) in foreground.

P1070059

(L-R) Naila Burney (@nailaashi), Holly Pickering (@HollyPixel), James Dean (@james_dean), Whitaker Trebella (@wtrebella, Nicholas Day (@alfredofreak)

P1070060

Let the good times roll! (L-R) Eric Goetz, Luca Fusi (@LucaFusi), Jack Menhorn (@JackMenhorn), Brendan Wood (@brendancwood), Naila Burney (@nailaashi), James Dean (@james_dean), Nicholas Day (@alfredofreak), and a waving Martin Kvale (@martinkvale)

 

P1070044

Lunch behind the carousel w/ Holly Pickering (@hollypixel) and Nicholas Day (@alfredofreak)

P1070063

House of Shield for a pint w/ (L-R) Matthew Marteinsson (@mattesque), James Dean (@james_dean), Nicholas Day (@alfredofreak), Eric Goetz, Joel Walsch (@JoelStudio13)

P1070065

Happy times w/ (L-R) Peter Drescher (@pdxdanger), Naila Burney (@nailaashi), Erick Ocampo (@foleysauce)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WOW!

WOW!

WOW!

WOW!

WOW!

WOW!

WOW!

Play
Feb 212014
 

GameAudioPodcast2012_01This episode highlights the Game Audio Podcast Inbox and digs deep into a correspondence from a linear audio professional interested in making the right moves to transition over to the game industry. Anton and Damian discuss questions like:  “What is Technical Sound Design” ,”What can a person do as they begin their journey into game audio?”, and “How do you get experience?”. Also rapped a bit about the Global Game Jam, VST DSP Programming Environment, and the Mighty Boom Ball! Shout out to the Game Audio Hour, Tonebenders, DesigningSound.org – Sound Library Licensing.

We are also graced by another in the wonderful series of Audio Vignettes provided by the magnificent DB Cooper! Learn how to navigate and succeed at understanding the dreaded script spreadsheet and be sure to catch her talk at GDC this year:  Mad Skillz for Directing Dialogue

Anton attempts to distract Damian with a conversation about “How to Focus” and some different strategies are discussed including: how to minimize distractions, cones-of-silence, and being a good neighbor.

A little GDC 2014 preview, Anton outlines the talk that he and Guerrilla Games Audio Programmer Andreas Vargas will be giving on the MADDER toolset and audio integration that was used as part of Killzone Shadow Fall on Wednesday. Sightglass Game Audio round-ups in the AM during GDC. Damian co-hosting the Audio Boot-Camp Audio Summit with Garry Taylor on Tuesday. Find out what kindof niche Damian likes to slip into, back-to-back Australians, and Antons top-picks for GDC session-building mayhem.

Limbo Redux – Videos - Dynamic Interference (Game) Sound Design Challenge

 

 

 

Play
 Posted by at 10:27 pm
Feb 132014
 
gap_button_05

Guests:

Matthew Burns – Shade Grown Games

Samantha Kalman – Sentris

Shaw-Han Liem – Robot and Proud

 

 

This episode finds the Game Audio Podcast exploring the world of “games that use music as a gameplay mechanism” with three talented game designers. Each have been experimenting with the connections between music and games in their own way; Matthew Burns (Shade Grown Games) with Starbloom & Planck, Samantha Kalman (Timber Interactive) with her recently Kickstarted Sentris, and Shaw-Han Liem in collaboration with Jonathan Mak (Quesy Games) on Sound Shapes. Through discussion involving: games as musical instruments, visual scores, game design as composition, live-coding, and more, we talk through some of the reasons why music games are alive-and-well in the world today. Joy!

Game Audio Relevance: Sound ShapesNotations21MIT DSP Video Lectures (iTunes) – The Big MAT Book - Algoraving: Dancing to CodingMusicDSP.org

Play
 Posted by at 8:17 pm
Jan 312014
 
2013_gap_logo_03

In this episode of the game audio podcast our regular guests Kenny Young (Tearaway, LittleBigPlanet) and Rob Bridgett(Prototype2, Game Audio Culture) join our powwow to discuss what they have been up to. We talk about Damian’s new job and premier of his new job title. We also go into crunching, the endless middleware vs custom solution debate Anton and Damian have ad nauseam goes another round. And Db Cooper gracely send us another one of her vignette’s. In this episode she discusses going out on a limb when doing an audition.

Damian mentions an email database for a hitchhikers guide to the galaxy dev team being unearthed. That story can be found here
Kenny mentions 2 books that Rob had mentioned in an article:
It’s Purple Someones Gonna Die
How to be a graphic designer without losing your soul
Here are some of the links:
DesigningSound.org : The Sound of Tearaway
AudioMedia : Tearaway
Rob Bridgett : Game Audio Culture
Rob Bridgett : Audio Pillars
Twitch.tv : SoundSelf
Twitch.tv : Joonas Turner

Play
Jan 052014
 
GAP_EPS35

In this episode Damian and Anton catch up about the past few months. But the main course is a conversation with Robin Arnott, audio designer and interactive artist. We discuss his projects Deep Sea, Anti Chamber & Sound Self. Human Perception is a key part of Robin’s work and its in that area that we dive head first.

Edit by Stefan Rutherford

Links:
Deep Sea
Antichamber
SoundSelf
The Technology of Killzone Shadow Fall
Super Hexagon

Play