LostChocolateLab

Mar 272013
 

GAP_at_GDC_2011
This morning finds a loose knit group of game audio vagabonds rounding up after Tuesdays inaugural audio bootcamp. As the slow trickle of Sightglass coffee begins to flow within the bloodstream we recap the events of yesterday and get down with some topical conversations.

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Mar 232013
 

GAP_Dyad

0:08:00 Part I – “Dyadness”
This episode finds Damian and Anton wading in deep with the creators of DYAD,David Kananga & Shawn McGrath, and explore the synergy between game design, music, sound, and programming. A fascinating discussion ensues exposing the heart of game design and how it influences the music and sound design of this unique title.
Edited by C. Cody Flick

1:08:00 Part II – “Loudness II”
After Stefan Rutherford sent us an email with some questions regarding loudness & studio setup we decided to round up with Garry Taylor (SCEE) and Stefan to dig into this field. Especially since Garry managed to escape us at AES in London. We talk about the ASWG R-001 recommendation.
Edited by Stefan Rutherford

1:45:44 Part III – “In the Field”
Anton interviews musician, field recordist, and sound designer Inge van den Kroonenberg about her recent trip to the In the Field – Symposium for Field Recording in London. Discussion of “recording aural history to experience and remember”, the crossover of music and field recording, and inspiring sound ideas.
Edited by our new editor, Naila Burney.

2:02:44 Outro
We take it out after 2 hours. See you at GDC!

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May 012012
 

Game Audio Podcast #18 – Racing Games

Special Guests:

Mike Caviezel – Microsoft Sound Lab

Mike de Belle – Freelance

Tim Bartlett – The Audio Guys Ltd.

Edited by Andrew Quinn (Master of Sound)

 

We round up with a posse of petrol-heads huddled around a microphone over in the UK to discuss the fine art of racing game sound. This is a unique conversation with three guys who have lived deep in the bowels of vehicle engine simulations. They bring a hospitable vibe to the often elusive racing game genre and let slip more than a few tasty nuggets of wisdom.

This podcast is being released in conjunction with the Racing Game Sound Study that was undertaken by Damian and David Nichols in an effort to expose the technical side of game audio by making an assessment of current generation titles.

Other aspects of the study can be found at:

Lost Chocolate Lab – Racing Game Sound Study

Track Time Audio – Racing Game Sound Study

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Dec 202010
 

Episode #7:

Discussion: Mushroom Men

- Made for the Metronome

- Special Guest:

Matt Piersall: Gl33k

- Transcription:

You can find a transcription of the interview at DesigningSound.org as part of the Audio Implementation Greats.

-Links:

Gl33k Game Audio , LCL AESSF 2010 , LCL Informal Footstep Study

-Music:

LabJam7

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

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Oct 012010
 

Episode #6:

Discussion: Independent Sound Libraries

- Special Guests:

Miguel Isaza

Chuck Russom

-Links:

Unity Adds new Audio Features , PaulStretch , S.P.E.A.R. , WWise Convolution Reverb , Chuck RussomFX , Miguel Isaza – Sound Stories , DesigningSound SFX Independence , LostChocolateLab – Content is King , Michael Raphael – Rabbit Ears Audio , Colin Hart – HartFX , Frank Bry – The Recordist , Develop – Nicolas Fournel , Anton’s Audio Blog , Audio Implementation Greats: Debug , Richard Divine: 1000 Maggots

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

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Feb 042010
 

GAP Episode #3

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Episode #3:

Discussion: Interactive & Dynamic Music

- Special Guests:

Vincent Diamante – Composer/ Sound Designer

Scott Morton Composer/ Sound Designer

Wilbert Roget, II Composer, Music Editor/ Implementer


-News Links:

Game Audio Forum: Tutorials –  Hybrid Reverb2Zappa IRWwise 2009.3Korg DS10+ NDS ToneSynth –  Audio Implementation GreatsFlower Playthrough Video’s – Conan Interactive Music Video’s

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

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Dec 042009
 

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Episode #2:

Discussion: Footsteps & Foley – Design and Integration


- Special Guests:

Julian Kwasneski – Audio Director, David SteinwedelSenior Sound Designer, Kenneth YoungAudio Director

-Sound of the weekStuka Dive Bomber

“As a result, by the outbreak of World War II the Luftwaffe had 336 Ju 87 B-1s on hand.[23] The B-1 was also fitted with “Jericho trumpets”, essentially noise-making propellers with a diameter of 0.7 m (2.3 ft).[38] This was used to damage enemy morale and enhance the intimidating effect of dive-bombing. After the enemy became used to it, they were to be withdrawn. “

- Play Room: Battlefield 1943


-News Links:

IGDA Health CareAbleGamers: Accessibility ReviewsDoom3 [cc] ModRJDJIGDA Wisconsin Audio Panel – Article BriefSpore Procedural Music

Igda Audio Panel Recording

Kenneth’s  unreleased LittleBigPlanet tune can be heard on the podcast.

LittleBigPlanet Physics Demonstration Video’s


Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno
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