Anton

Apr 242019
 

The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Tuesday morning at 7:30am.

In addition to increasing accessibility for the recording, the noise floor and recording quality (Thanks to a loaner MixPre6 from Chris Burgess and Sennheiser AMBEO microphone) align for the best sounding #GameAudioGDC podcasts yet!

Tuesday begins with a guided Yoga meditation led by today’s co-host Kedar Shashidhar and blossoms into excitement for the first day of the Audio Track and the Audio Bootcamp lineup.

 Posted by at 3:38 am
Apr 222019
 

The 2019 Game Audio Podcast GDC Morning Meetup kicks-off at a new location in the Sennheiser SF retail store bright and early Monday morning at 7:30am.

In addition to increasing accessibility for the recording, the noise floor and recording quality (Thanks to a loaner MixPre6 from Chris Burgess and Sennheiser AMBEO microphone) align for the best sounding #GameAudioGDC podcasts yet!

Take a listen to the opening-day’s community conversation and strap in tight for a week of insightful and inspiring game audio epiphanies on the ground in San Francisco.

 Posted by at 5:47 pm
Apr 182017
 

Guests: Becky Allen, Ariel Gross, Gijs Driesenaar

On this episode we discuss mentorship and we dive into the audiomentoring.com project. Together with our guests we explore how we differentiate between mentorship and formal education. Our experience as mentee’s and mentors.

Mar 122016
 

IMG_3815 Game Audio Podcast – Episode #57 – London Calling

Guests: Michael Kelly, Sam Hughes, Graham Gatheral.

 

Audio for Games 2015: Generalities, Highlights, Future
Procedural Audio Now: History, Recent Happenings, Future
Community Meetups: London Game Audio, Vibe, Future
BAFTA Awards: Coverage, Generalities
Develop: http://www.developconference.com/Content/Develop-2015#Article_181

http://www.thesoundarchitect.co.uk/

 

 

 Posted by at 5:25 pm
Feb 032016
 

GAP_57Let’s talk about history, MIDI, and the return of MIDI-based techniques in game audio.

Guy Whitmore – @Foxface_Music, Inside the Music of Peggle BlastMIDI in Wwise for the Game Music Composer: Peggle Blast 

Rodney Gates – @RodneyGates, Designing Guitarmonics for Kontakt

 

 Posted by at 2:20 pm
Jun 302015
 

Game Audio Podcast – Episode #55 – MetamorphabetIMG_09ddd81

The simple pleasures of ‘play’ as evidenced by Vectorpark‘s Metamorphabet come into focus as we discuss the process of creating this delightful experience with the development team. A rare deep-dive for the podcast, we talk through: the genesis of the design strategy, the involvement & role of audio, and how VO helped shape the identity. Discovered along the way is Anton’s involvement (through FreeSound.org) in one of VectorPark’s earlier titles Windosill.

Patrick Smith – VectorPark @vectorpark

David Kamp – Studio Kamp & Shaping Waves

Sarah Alger – VO @

The Recordist: Thunder Snow StormOfficial GDC YouTube ChannelMax Hattler: 1923 Aka HeavenAnton’s Favorite Sound Creature

Mar 072015
 

Saturday mornings are beautiful, but not in Anton’s case. He gets a rough wakeup call. many people are waiting for him, and have been waiting for him for awhile. But not to worry we got things going and here is the final roundtable for GDC2015. We talk about creativity, women in gameaudio. What a year. See you next year!

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Mar 062015
 

Catching up on the last day of GDC15 with friends of gameaudio. Celebrating the gang award winners, gong over the talks of the day before. Certainly the vibe was still excited. Pretty impressive after such a full on week.

Pictures After the Jump: (Follow the Continue Reading Link —->)

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