Gameaudio Podcast

The Podcast for Game Audio Professionals

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 Posted by LostChocolateLab at 5:20 pm

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Past

  • Game Audio Podcast – Episode #63 – LiveStream
  • Game Audio Podcast – Episode #62 – GDC19 – IV – Thursday
  • Game Audio Podcast – Episode #61 – GDC19 – III – Wednesday
  • Game Audio Podcast – Episode #60 – GDC19 – II – Tuesday
  • Game Audio Podcast – Episode #59 – GDC19 – I – Monday
  • Game Audio Podcast – Episode #58 – Mentorship
  • Game Audio Podcast – Episode #57 – London Calling
  • Game Audio Podcast – Episode #56 – Rebirth of MIDI
  • Game Audio Podcast – Episode #55 – Metamorphabet
  • Game Audio Podcast – Episode #54 – Beep Education
  • Game Audio Podcast – Episode #53 – GDC15 – VI – ZingClap
  • Game Audio Podcast – Episode #52 – GDC15 – V – Scro…poef
  • Game Audio Podcast – Episode #51 – GDC15 – IV – Boem
  • Game Audio Podcast – Episode #50 – GDC15 – III – Campfire Celebrations
  • Game Audio Podcast – Episode #49 – GDC15 – II – Vroem
  • Game Audio Podcast – Episode #48 – GDC15 – I – Rumble
  • Game Audio Podcast #47 – On our way to #GameAudioGDC
  • Game Audio Podcast #46 – Are We There Yet?
  • Game Audio Podcast #45 – A Cornucopia
  • Game Audio Podcast – Episode #44 – GDC14 – VI – No Glass Involved
  • Game Audio Podcast – Episode #43 – GDC14 – V – Grand Theft Glass
  • Game Audio Podcast – Episode #42 – GDC14 – IV – The Glass is half full
  • Game Audio Podcast – Episode #41 – GDC14 – III – Jittery Glass
  • Game Audio Podcast – Episode #40 – GDC14 – II – The Glass is Right Infront of you
  • Game Audio Podcast – Episode #39 – GDC14 – I – The Glass is Full
  • Game Audio Podcast – Episode #38 – Technical Sound Design & the Inbox
  • GameAudio Podcast – Episode #37 – Games That Use Music As A Gameplay Mechanism
  • GameAudio Podcast – Episode #36 – Game, Audio, Young & Bridgett
  • GameAudio Podcast – Episode #35 – Robin Arnott
  • GameAudio Podcast – Episode #34 – Conference Collide
  • GameAudio Podcast #33 – GDC V – Thirtynine Flights of Loving
  • GameAudio Podcast #32 – GDC IV – What a Trip
  • GameAudio Podcast #31 – GDC III – Yeah, and that happened! Really?
  • GameAudio Podcast #30 – GDC II – Audio Bootcamp
  • GameAudio Podcast #29 – GDC I – Getting Warmed Up
  • Game Audio Podcast Episode #28 – “DYAD, Loudness & In the Field”
  • GameAudio Podcast Episode #27 – “Michael Kelly, Sample Library Review II, DB’s vignette”
  • GameAudio Podcast #26 – “AES III”
  • GameAudio Podcast #25 – “AES II”
  • Gameaudio Podacst #24 “AES I”
  • Game Audio Podcast #23 – Indie Sound Library Review #1
  • GameAudio Podcast #22 – Swedish Night
  • Game Audio Podcast #21 – Procedural II
  • Game Audio Podcast #20 – Wildeye
  • Game Audio Podcast #19 – Forests of Sweden
  • Game Audio Podcast #18
  • Game Audio Podcast #17 – Post-GDC 2012
  • Game Audio Podcast #16 – Pre-GDC 2012
  • Game Audio Podcast #15 – Origins
  • Game Audio Podcast #14 – Storytelling

Tags

AES Andrew Quinn Anton Woldhek audio basehead battlefield Caviezel conference Damian Kastbauer db cooper DICE Dirt Diversity F1 Forza fract osc G.a.p. podcast gameaudio game audio GameAudioGDC game developers conference games GDC GDC14 gdc 2012 GDC 2013 GDC2015 Getting In John Loranger kenneth young Limbo Martin Stig-Andersen Michael Raphael Microsoft Game Studios Mike Caviezel Mike de Belle Origin podcast Rob Bridgett Shaun Farley Steve Tushar Tim Bartlett Turtle Rock Studio Wollf wwise

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G.A.P.

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Links

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  • Video Game Audio

Recent Comments

  • Anton on Game Audio Podcast #20 – Wildeye
  • Listening for Loudness in Video Games | Stephen Schappler on Game Audio Podcast #10 – Reference Levels
  • Philipp on GameAudio Podcast #2 – Footsteps
  • About Creative Sound Design | Creative Sound Design on GameAudio Podcast Episode #27 – “Michael Kelly, Sample Library Review II, DB’s vignette”
  • Michael Sweet on Game Audio Podcast – Episode #50 – GDC15 – III – Campfire Celebrations

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