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Its a mini episode, no guests, just us catching up as we get ready for another season of game audio.
We talk about the rise of the indie sample libaries, the mini synth rage, projects we are working on.
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Hang in there everybody.
We are still here.
You’ll hear our soothing voices soon again. Oh Sweet Joy it will bring.

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Episode #3:
Discussion: Interactive & Dynamic Music
- Special Guests:
Vincent Diamante – Composer/ Sound Designer
Scott Morton – Composer/ Sound Designer
Wilbert Roget, II – Composer, Music Editor/ Implementer
-News Links:
Game Audio Forum: Tutorials – Hybrid Reverb2 – Zappa IR – Wwise 2009.3 – Korg DS10+ – NDS ToneSynth – Audio Implementation Greats - Flower Playthrough Video’s – Conan Interactive Music Video’s
Please send any email for the podcast to inbox at gameaudiopodcast dot com
Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.
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| Download (Duration: 1:46:36 — 73.2MB)
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In this Episode:
- Special Guest: Carsten Rojahn – Sound Designer
– Industry News
– Discussion: Sound Design vs Integration
- PlayRoom – Uncharted 2
Links – Basehead – Wwise 2009.2 – Unreal Audio Tutorial – Unreal Development Kit Please send any email for the podcast to inbox at gameaudiopodcast dot com
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| Download (Duration: 1:03:23 — 58.0MB)
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