Storytelling with Sound in Games

In this episode we discuss story telling techniques and development, get our geek on with control surfaces and try to solve some music challenges.

Anton & Damian are joined by our special guests:

Mike MoraskyValve
Emily Ridgway – Emily Industries
Lucas van Tol –  Guerrilla Games

 

Links: Liine Lemur - Midi YokeArduino

 
Special thanks to Peter Steinbach who edited this podcast.

End of Year Ramble

In which Anton and Damian verbally joust about:

MPR: Top Score Podcast - JamestownDesigning Sound BF3 MW3 Weapon ComparisonRadiolab - Ian Dorsch – Alec Baldwin – Gamers With JobsKen Levine/ Guillermo DelToro PodcastKill Screen: The Sounds Issue

This episode was edited by C. Cody Flick.
 

 

 

 

Episode #12

Bastonion Times

-Guest:

- Darren Korb – darrenkorb.com

-Discussion:

With Damian zooming in super crunch gear (he knows a thing or 2 about 1uping the definition crunch) Anton seeks out Darren Korb to talk about his work on the awesome Bastion.

-Related Links:

Bastion on Steam & Bandcamp - Basehead -

 

 

You can contact us via inbox@gameaudiopodcast.com, facebook, twitter: @gameaudiopodcst

The Gameaudio Podcast is lovingly crafted by:

Anton Woldhek

http://anton.woldhek.nl

@woldhek

Damian Kastbauer

http://www.lostchocolatelab.com

@lostlab

Episode #11

SoundDesign Challenge Review

-Discussion:

We look back at Dynamic Interfernce Game Audio Challenge. Damian & Shaun compare notes on the various entries and Anton tries to keep them on point. We  segway into some game & book reviews. Also the audio version of Damian’s interview with Graham Gatheral. Which was previously published in transcribed form on designingsound.org

We are looking for people that can help us edit episodes. If you have the skills and time send us an email.

 

Guests

-Shaun Farley - Dynamic Interference

-Graham Gatheral – website

 

-Related Links:

From the Shadows of FilmSound, Sound Business, Limbo, Audio Tutorial, SDC #9 Challenge Results

 

Please send any email for the podcast to inbox@gameaudiopodcast.com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

The Gameaudio Podcast is lovingly crafted by:

Anton Woldhek

http://woldhek.eu/anton/

@woldhek

Damian Kastbauer

http://www.lostchocolatelab.com

@lostlab

Episode #10

Reference & Mix Level Standards

-Discussion:

An insightful discussion of reference level standards across the worlds of music, film, and broadcast and how they relate to the emerging state of game audio.

 

 

 

-Shaun Farley – Dynamic Interference

-Tom Hays – Technicolor Interactive

-Bob Katz – Digital Domain

 

-Related Links:

K-Meter , EBU Loudness , Dynamic Range Day, Excellent Paper

 

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

 

 

 

 

 

Episode #9

GDC 2011 Game Audio Wrap

-Discussion:

In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell.

-Related Links:

Four Gun’s West Panel , Microsoft Research – Crackdown 2 Propagation and Synthesis , The New Soundtrack , Limbo Sound Design Video , Interview with Martin Stig-Andersen , G.A.N.G. Award Winners , Sightglass Coffee , Four Barrel Coffee , Informal Footstep Study , Footsteps Retro Sound Study , School of Sound UK , Mutrox Studio Design , GDC 2011: Game Audio Middleware , #GameAudioGDC 2011 Tweet Wrap & Photo Gallery

Thanks to DisasterPeace for breaking up the discussion with a cool slab of 8bit goodness!

 

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

Episode #8:

Discussion: Interactive and Dynamic Mixing

- Special Guests:

Rob Bridgett: Radical Entertainment
Kristofor Mellroth: Microsoft Game Studios
David Mollerstedt: DICE

In which we discuss various things and stuff.

-Links:

Mix: Scarface to Simlish , Rob Bridgett Special: Scarface: The World Is YoursRandy Thom Special: Scarface (video game) , Audio Postmortem: Scarface: The World is Yours , The Future Of Game Audio – Is Interactive Mixing The Key? , Automatic Audio in Frostbite , Heard About: Battlefield Bad Company , How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

Episode #7:

Discussion: Mushroom Men

- Made for the Metronome

- Special Guest:

Matt Piersall: Gl33k

- Transcription:

You can find a transcription of the interview at DesigningSound.org as part of the Audio Implementation Greats.

-Links:

Gl33k Game Audio , LCL AESSF 2010 , LCL Informal Footstep Study

-Music:

LabJam7

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

Episode #6:

Discussion: Independent Sound Libraries

- Special Guests:

Miguel Isaza

Chuck Russom

-Links:

Unity Adds new Audio Features , PaulStretch , S.P.E.A.R. , WWise Convolution Reverb , Chuck RussomFX , Miguel Isaza – Sound Stories , DesigningSound SFX Independence , LostChocolateLab – Content is King , Michael Raphael – Rabbit Ears Audio , Colin Hart – HartFX , Frank Bry – The Recordist , Develop – Nicolas Fournel , Anton’s Audio Blog , Audio Implementation Greats: Debug , Richard Divine: 1000 Maggots

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

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Episode #4:

Discussion: Procedural Game Audio

- Special Guests:

Andy Farnell

David Thall

Francois Thibault

This months Game Audio Podcast comes packed with Procedural Game Audio goodness. From start to finish we unravel the meaning of procedural and discuss at length opportunities for it’s application in games. A long time in the making, the release of this episode corresponds with an article on DesigningSound.org entitled “Procedural Sound Now” which aims to raise the level of awareness for these techniques. A companion round-up of related links and video’s has also been posted at the Lost Chocolate Lab Blog. Still haven’t had enough? Drop us a line and let us know what we’re missing!

-News Links:

Andy Farnell: Designing Sound , Andy Farnell: An introduction to procedural audio and its application in computer games , Mark GrimshawGame Sound Technology and Player Interaction: Concepts and Developments , Stefan Bilbao

Please send any email for the podcast to inbox at gameaudiopodcast dot com

Your feedback is very welcome. But also we welcome music, sound design, field recordings that you might want to share with the community. You will be credited and linked on the site.

An introduction to procedural audio and its application in computer games

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